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Wheel of Sound Icon

Manual

© edufix GmbH

Wheel of Sound
Listening Lab

from 6 to 99 years

Learning tool for attentive and precise listening


1. General

Landing page


Wheel of Sound is a learning program for the development of listening skills. Its focus lies on the distinction of non-verbal sounds.

Wheel of Sound stimulates abilities and skills essential for daily life as well as educational learning. Precise listening and the distinction of sounds are trained in a closely targeted way. Simultaneously, it requires a high degree of attention, auditory memory and concentration.

2. Training Log

Training Log

2.1. General

The landing page is both exercise selection and Training Log. Here, students select the desired exercise set and have an insight into their work status.

Wheel of Sound offers five sound topics that cover different listening interests: birds, technique, melody, rhythm and daily life. Each topic contains twenty exercises of increasing complexity.

2.2. Navigation

Icon Training Log To the Training Log
Icon Sound Library To the Sound Library
Icon Info Explanations of the module
(Select the language)
Icon exit Exit module



5 Topics

Icon Birds Birds
Icon Technology Technology
Icon Melody Melody
Icon Rhythm Rhythm
Icon Daily Life Daily Life
Icon Bonus Bonus



20 Exercises
Increasing difficulty from left to right:
The sounds become more and more similar. Requires precise listening and the ability to distinguish.

Increasing difficulty from top to bottom:
more sounds to be identified. Requires attention, memory and concentration.

Light blue: simplest exercise
Red: most difficult exercise

Higher difficulty exercises are unlocked, depending on the results of the exercises that have already been processed.   Competency Model


Evaluation of the completed exercises

Icon Perfect Perfect
Icon Very good Very good
Icon Good Good
Icon Not bad Not bad
Icon You can do better You can do better
Icon Try again Try again or choose a different exercise.

2.3. Bonus exercises

If just over half of the exercises are solved well or even perfect, the bonus rider will be unlocked. It includes twenty additional exercises on different topics with a constant high level of difficulty.

Animals Daily Life Music Miscellaneous
Carnivores Writing Melody Fantasy I – High Frequency
Wildcat Pen Ringtone Shimmer
Wolve Typewriter Synthetic Bass Radio signals
Tiger Computer Keyboard Clarinet Very high signals
Pets Sport & Games Timbres Fantasy II – Low Frequency
Cow Billiards Harry Potter Synthesizer
Cat Ping-Pong Pirates of the Caribbean Underwater - Sonar
Dog Basketball Skyfall Roaring monster
Aquatic animals Humans I Chords BOING! WHAM!
Whale Baby - Laughter Arpeggio - Piano Boing!
Sea lion Baby - Talking Arpeggio - Cimbalom Signal - Fall off
Frog Baby - Crying Arpeggio – Accordion Breaking glass
Desert, Steppe & Jungle Humans II Scales Squeaking
Elephant Laughter - Theater Piano - Upwards Metal
Camel Stadium - Fans Marimba - Downwards Toys
Wildebeast Applause - Cheering Synthesizer with Echo - Upwards Tires
Insects & bats Humans III Structureless sound sequences Tools
Cricket Coughing Wind Chimes Hammer
Bat Sneezing Organ Handsaw
Cicada Snoring Synthesizer Power Drill



3. Course of Exercise

3.1. General

One exercise includes three tasks. Initially, students listen to one up to three sounds per tasks and will have to memorize them well. The sounds are then played back in sequence with a maximum of three additional sounds and have to be recognized by the students.

The more sounds are required, the greater the demands on memory, attention and concentration. Increasing similarity of sounds requires increasingly precise listening and better discrimination skills.


3.2. Task

3.2.1. Pre-listening

Pre-listening


All sounds on the wheel

Task The speech bubbles of the Wheel of Sound conceal a maximum of five different sounds.

Wanted sounds in the center of the wheel

Answer At the beginning the wanted sounds are played. They can be heard any number of times before starting the task.
Depending on the difficulty level of the exercise, one up to three sounds are wanted.

3.2.2. Distinguish sounds

Task


After clicking on Start the wheel turns and the sounds are reproduced.

A wanted sound is reproduced:

Selection Confirm by clicking on the matching circle in the middle of the wheel.

An sound not wanted is reproduced:

Continuer Wait until the wheel continues to turn or click on the double arrow to pass quickly to the next bubble.
Magic wand Clicking on the magic wand interrupts the playback of the sounds. The wanted sounds can be heard again. Depending on the difficulty level of the exercise, magic wand can be used once or twice per task
Progress The Working progress task on the bottom left-hand side shows the current result with colored dots.
Example: Wanted sounds: 6 | Recognized sounds: 5 | Errors: 2 | Round: 2.
Information Exercise orientations | Rating tasks are displayed in the top left-hand corner.
Example: Technology, exercise 3C.
Rating task 1: very good | Rating task 2: not bad | Task 3 is currently in progress.

3.3. Evaluation exercise

At the end of each exercise the performance is evaluated. These ratings will then be listed in the exercise overview. This overview and landing page serves as a training log, that continuously captures the individual working progress and success of the students.
The final evaluation displays the rating of the single tasks and the evaluation of the entire exercise.

Evaluation


Rating exercise
This display shows the rating of the exercise just completed.
«Perfect» means: No mistakes and just one turn of the wheel per task. You are rewarded with a star.

Icon Perfect Perfect
Icon Very good Very good
Icon Good Good
Icon Not bad Not bad
Icon You can do better You can do better
Icon Try again Try again or choose a different exercise.

The rating will then be listed in the traininig log. It appears as a colored circle (with star) in the exercise wheel.


Evaluation tasks

Auswertung Aufgaben The colored bars show how well the individual tasks have been solved.

4. Sound Library

4.1. General

Sound Library

The sound library contains all sounds of the learning program, sorted by sound category, ready for listening and gives students the opportunity to rummage in sounds and puzzle over what they hear.

Library all All / Last displays all the sounds or the sounds of the exercise in progress.
Sound puzzle Sound puzzle
Listen to ten randomly chosen sounds and puzzle about what you hear.
Sound categories Sound categories
Click on a sound category|subcategory to display all sounds in the selected category on the right.
Browse Browse through the sounds
Click on the speaker to hear the sound. Click on the bar opens the sound drawer and displays the name of the sound.

5. Work plan / Progress profaxonline

The Progress area allows the teacher to accompany students on their individual learning path.

Teachers only see students from groups to which they themselves belong. To do this, the administrator must assign the responsible teacher to the corresponding groups. A teacher can be responsible for several groups.

In the gray column on the left, click on  Progress.

Admin Progress

Select a person.
All learning modules assigned to the person are displayed in the Progress  column. Show or hide all exercises of a learning module by clicking on the title of the learning module.

If you activate the checkbox for  only worked exercises, only the exercises in which the student is currently working or whose training has been completed are displayed.


5.1. View learning progress

progress individual task

For exercises with individual tasks, the learning status is displayed with a colored field for each task.

progress progress

For exercises with a flashcard, the learning status is displayed as a progress bar.

They mean:

  green Answer correct
  red Answer incorrect
  orange   the task is currently under revision
  gray not worked on it

5.2. Reset the exercise

Exercises can be reset by clicking on  .

5.3. Work plan

By clicking on   , exercises can be added to or removed from the work plan of the selected student, by clicking on   of the selected group. If an exercise is in the work plan, the name of the training module and the progress indicator are highlighted in yellow. If the line is green, the training work is complete.

5.4. 7 Days Stats and Timeline

If you work with a weekly plan , you will receive feedback on how long you have worked with the individual learning modules in the last seven days under 7 Days Stats.
The Timeline shows when which exercises have been completed in the last 30 days. The red and green numbers indicate how many tasks were solved correctly or incorrectly.

The following parameters are recorded:

  • if a child works before 07.00, no time is displayed and all tasks of the same exercise are combined;
  • if a child works after 07.00, the time is displayed and all tasks of the same exercise are combined if they are done within an hour;
  • if a child works after 5 p.m., no time is displayed and all tasks of the same exercise are combined;
  • if a child works past midnight, the entry is spread over both days; the time shown starts when the first task is solved;
  • if the child is inactive, the time is not counted.

6. Appendix

6.1. Competency Model

Competency Model


Difficulty settings: discrimination/differentiation

Sounds or sound sequences have different characteristics. They can differ in timbre, pitch, inner pattern and volume. For Wheel of Sound, the first three features are relevant.

1 2 3 4
Significant differences in all characteristics Significant differences in two characteristics Significant differences in one characteristic or slight differences in two characteristics Minimal differences in one characteristic



Difficulty settings: attention, memory and concentration

Sounds per task Number of different sounds Number of searched sounds Magic Wand
Break
Rating:
| |
A 9 3 1 1 | 2 1 | 3 | 5
errors
B 10 4 2 2 | 2 1 | 3 | 5
C 12 5 2 1 | 2 2 | 4 | 6
D 12 5 3 2 | 2 2 | 5 | 7
E 12 5 3 1 | 1 2 | 4 | 6


6.2. Sound Categories

Animals Vehicles Music Work
Birds Road Single Sound Construction Site
Pets Railway Monophonic Melody Industry
Wild Animals Aviation Polyphonic Melody Housekeeping
Insects Chords & Scales Office
Percussion – Single Hit Miscellaneous
Simple Percussion
Complex Percussion
Percussion & Melody
Without Rhythm

Daily Life Nature People Miscellaneous
Kitchen & Bathroom Water Emotions Error Beep
Sports & Leisure Wind & Weather Applauding Indicator Beep
Doors & Locks Fire Steps Ascending Beeps
Bells & Buzzers Miscellaneous Descending Beeps
Sirens & Whistles Confirmation & Reward
Rumbling & Crashing BOING! WHAM!
Scratching, Crunching & Squeaking Locating & Communication
Miscellaneous Synthetic


7. Thanks

The development work is professionally supported by the Center for Orality Studies – University of Teacher Education Zug (PH Zug). A beta version of Wheel of Sound has been successfully tested in autumn 2015 by several middle school classes at PH Zug.

Bird calls with kind permission of Prof. Dr. Hans-Heiner Bergmann.

8. Copyright

The content of this document is copyright reserved.

Reproduction and distribution of information and data, in particular the use of texts (in full or in part), pictures, requires the previous permission of the author.


9. Team

Authors Harriet Bünzli-Seiler
René Fehr-Biscioni
Design and programming René Fehr-Biscioni
Contents Harriet Bünzli-Seiler
Suggestions Zentrum Mündlichkeit
Pädagogische Hochschule Zug
Sounds Bird calls with kind permission of Prof. Dr. Hans-Heiner Bergmann

© edufix GmbH