Manual
© edufix GmbH
Wheel of Sound
Listening Lab
from 6 to 99 years
Learning tool for attentive and precise listening
Contents
1. General
2. Training Log
2.1. General
The landing page is both exercise selection and Training Log. Here, students select the desired exercise set and have an insight into their work status.
2.2. Navigation
To the Training Log | |
To the Sound Library | |
Explanations of the module (Select the language) |
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Exit module |
5 Topics
Birds | |
Technology | |
Melody | |
Rhythm | |
Daily Life | |
Bonus |
20 Exercises
Increasing difficulty from left to right:
The sounds become more and more similar. Requires precise listening and the ability to distinguish.
Increasing difficulty from top to bottom:
more sounds to be identified. Requires attention, memory and concentration.
Light blue: simplest exercise
Red: most difficult exercise
Higher difficulty exercises are unlocked, depending on the results of the exercises that have already been processed.
Competency Model
Evaluation of the completed exercises
Perfect | |
Very good | |
Good | |
Not bad | |
You can do better | |
Try again or choose a different exercise. |
2.3. Bonus exercises
If just over half of the exercises are solved well or even perfect, the bonus rider will be unlocked. It includes twenty additional exercises on different topics with a constant high level of difficulty.
Animals | Daily Life | Music | Miscellaneous |
Carnivores | Writing | Melody | Fantasy I – High Frequency |
Wildcat | Pen | Ringtone | Shimmer |
Wolve | Typewriter | Synthetic Bass | Radio signals |
Tiger | Computer Keyboard | Clarinet | Very high signals |
Pets | Sport & Games | Timbres | Fantasy II – Low Frequency |
Cow | Billiards | Harry Potter | Synthesizer |
Cat | Ping-Pong | Pirates of the Caribbean | Underwater - Sonar |
Dog | Basketball | Skyfall | Roaring monster |
Aquatic animals | Humans I | Chords | BOING! WHAM! |
Whale | Baby - Laughter | Arpeggio - Piano | Boing! |
Sea lion | Baby - Talking | Arpeggio - Cimbalom | Signal - Fall off |
Frog | Baby - Crying | Arpeggio – Accordion | Breaking glass |
Desert, Steppe & Jungle | Humans II | Scales | Squeaking |
Elephant | Laughter - Theater | Piano - Upwards | Metal |
Camel | Stadium - Fans | Marimba - Downwards | Toys |
Wildebeast | Applause - Cheering | Synthesizer with Echo - Upwards | Tires |
Insects & bats | Humans III | Structureless sound sequences | Tools |
Cricket | Coughing | Wind Chimes | Hammer |
Bat | Sneezing | Organ | Handsaw |
Cicada | Snoring | Synthesizer | Power Drill |
3. Course of Exercise
3.1. General
One exercise includes three tasks. Initially, students listen to one up to three sounds per tasks and will have to memorize them well. The sounds are then played back in sequence with a maximum of three additional sounds and have to be recognized by the students.
The more sounds are required, the greater the demands on memory, attention and concentration. Increasing similarity of sounds requires increasingly precise listening and better discrimination skills.
3.2. Task
3.2.1. Pre-listening
All sounds on the wheel
The speech bubbles of the |
Wanted sounds in the center of the wheel
At the beginning the wanted sounds are played. They can be heard any number of times before starting the task. Depending on the difficulty level of the exercise, one up to three sounds are wanted. |
3.2.2. Distinguish sounds
After clicking on Start the wheel turns and the sounds are reproduced.
A wanted sound is reproduced:
Confirm by clicking on the matching circle in the middle of the wheel. |
An sound not wanted is reproduced:
Wait until the wheel continues to turn or click on the double arrow to pass quickly to the next bubble. |
Clicking on the magic wand interrupts the playback of the sounds. The wanted sounds can be heard again. Depending on the difficulty level of the exercise, magic wand can be used once or twice per task | |
The Working progress task on the bottom left-hand side shows the current result with colored dots. Example: Wanted sounds: 6 | Recognized sounds: 5 | Errors: 2 | Round: 2. |
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Exercise orientations | Rating tasks are displayed in the top left-hand corner. Example: Technology, exercise 3C. Rating task 1: very good | Rating task 2: not bad | Task 3 is currently in progress. |
3.3. Evaluation exercise
At the end of each exercise the performance is evaluated. These ratings will then be listed in the exercise overview. This overview and landing page serves as a training log, that continuously captures the individual working progress and success of the students.
The final evaluation displays the rating of the single tasks and the evaluation of the entire exercise.
Rating exercise
This display shows the rating of the exercise just completed.
«Perfect» means: No mistakes and just one turn of the wheel per task. You are rewarded with a star.
Perfect | |
Very good | |
Good | |
Not bad | |
You can do better | |
Try again or choose a different exercise. |
The rating will then be listed in the traininig log. It appears as a colored circle (with star) in the exercise wheel.
Evaluation tasks
The colored bars show how well the individual tasks have been solved. |
4. Sound Library
4.1. General
The sound library contains all sounds of the learning program, sorted by sound category, ready for listening and gives students the opportunity to rummage in sounds and puzzle over what they hear.
All / Last displays all the sounds or the sounds of the exercise in progress. | |
Sound puzzle Listen to ten randomly chosen sounds and puzzle about what you hear. |
|
Sound categories Click on a sound category|subcategory to display all sounds in the selected category on the right. |
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Browse through the sounds Click on the speaker to hear the sound. Click on the bar opens the sound drawer and displays the name of the sound. |
5. Work plan / Progress profaxonline
The Progress area allows the teacher to accompany students on their individual learning path.
Teachers only see students from groups to which they themselves belong. To do this, the administrator must assign the responsible teacher to the corresponding groups. A teacher can be responsible for several groups.
In the gray column on the left, click on Progress.
Select a person.
All learning modules assigned to the person are displayed in the Progress column. Show or hide all exercises of a learning module by clicking on the title of the learning module.
If you activate the checkbox for only worked exercises, only the exercises in which the student is currently working or whose training has been completed are displayed.
5.1. View learning progress
For exercises with individual tasks, the learning status is displayed with a colored field for each task.
For exercises with a flashcard, the learning status is displayed as a progress bar.
They mean:
green | Answer correct |
red | Answer incorrect |
orange | the task is currently under revision |
gray | not worked on it |
5.2. Reset the exercise
Exercises can be reset by clicking on .
5.3. Work plan
By clicking on , exercises can be added to or removed from the work plan of the selected student, by clicking on of the selected group. If an exercise is in the work plan, the name of the training module and the progress indicator are highlighted in yellow. If the line is green, the training work is complete.
5.4. 7 Days Stats and Timeline
If you work with a weekly plan , you will receive feedback on how long you have worked with the individual learning modules in the last seven days under 7 Days Stats.
The Timeline shows when which exercises have been completed in the last 30 days. The red and green numbers indicate how many tasks were solved correctly or incorrectly.
The following parameters are recorded:
- if a child works before 07.00, no time is displayed and all tasks of the same exercise are combined;
- if a child works after 07.00, the time is displayed and all tasks of the same exercise are combined if they are done within an hour;
- if a child works after 5 p.m., no time is displayed and all tasks of the same exercise are combined;
- if a child works past midnight, the entry is spread over both days; the time shown starts when the first task is solved;
- if the child is inactive, the time is not counted.
6. Appendix
6.1. Competency Model
Difficulty settings: discrimination/differentiation
Sounds or sound sequences have different characteristics. They can differ in timbre, pitch, inner pattern and volume. For
1 | 2 | 3 | 4 |
Significant differences in all characteristics | Significant differences in two characteristics | Significant differences in one characteristic or slight differences in two characteristics | Minimal differences in one characteristic |
Difficulty settings: attention, memory and concentration
Sounds per task | Number of different sounds | Number of searched sounds | Magic Wand Break |
Rating: | | |
|
A | 9 | 3 | 1 | 1 | 2 | 1 | 3 | 5 errors |
B | 10 | 4 | 2 | 2 | 2 | 1 | 3 | 5 |
C | 12 | 5 | 2 | 1 | 2 | 2 | 4 | 6 |
D | 12 | 5 | 3 | 2 | 2 | 2 | 5 | 7 |
E | 12 | 5 | 3 | 1 | 1 | 2 | 4 | 6 |
6.2. Sound Categories
Animals | Vehicles | Music | Work |
Birds | Road | Single Sound | Construction Site |
Pets | Railway | Monophonic Melody | Industry |
Wild Animals | Aviation | Polyphonic Melody | Housekeeping |
Insects | Chords & Scales | Office | |
Percussion – Single Hit | Miscellaneous | ||
Simple Percussion | |||
Complex Percussion | |||
Percussion & Melody | |||
Without Rhythm |
Daily Life | Nature | People | Miscellaneous |
Kitchen & Bathroom | Water | Emotions | Error Beep |
Sports & Leisure | Wind & Weather | Applauding | Indicator Beep |
Doors & Locks | Fire | Steps | Ascending Beeps |
Bells & Buzzers | Miscellaneous | Descending Beeps | |
Sirens & Whistles | Confirmation & Reward | ||
Rumbling & Crashing | BOING! WHAM! | ||
Scratching, Crunching & Squeaking | Locating & Communication | ||
Miscellaneous | Synthetic |
7. Thanks
The development work is professionally supported by the Center for Orality Studies – University of Teacher Education Zug (PH Zug). A beta version of
Bird calls with kind permission of Prof. Dr. Hans-Heiner Bergmann.
8. Copyright
The content of this document is copyright reserved.
Reproduction and distribution of information and data, in particular the use of texts (in full or in part), pictures, requires the previous permission of the author.
9. Team
Authors | Harriet Bünzli-Seiler René Fehr-Biscioni |
Design and programming | René Fehr-Biscioni |
Contents | Harriet Bünzli-Seiler |
Suggestions | Zentrum Mündlichkeit Pädagogische Hochschule Zug |
Sounds | Bird calls with kind permission of Prof. Dr. Hans-Heiner Bergmann |
© edufix GmbH